Tag Archives: sandbox dev

A look at the Control skillsets

This will be the first in a series of five posts that cover the skillsets initially available in game, by model. Today we’ll focus on the Control model. Again, skillsets are just a way to break down skills based on … Continue reading

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Forums (again)

The forums are now online at forums.appendixg.com Feel free to check them out. We’ll be tossing up stickies and what-have-you as time progresses. I know I’ve been kind of vacant from the blog recently so I’ll be putting up a … Continue reading

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Let’s talk about skills…

One thing we haven’t mentioned yet is our skill system. In designing our skill system, we wanted to afford our players as much freedom as we could. We want our players to be able to be anything they want, from … Continue reading

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Genessi

Franco Genessi had escaped once before but was captured attempting to cross the Onge; his captor measured his facial features, cross referencing the data with the master file. They did not know his name, nor care to remember it, he … Continue reading

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Game mechanics and player-run communities

When Matt and I first set our eyes on this project we had the intention of creating a game that we would play, ourselves. We both agreed that a game that would be entertaining for us would be mechanically sandboxy. … Continue reading

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Map of the Inhabitable Zone

Object origin: Waxwing Academie at inclusion 1, circa 1.3726E10 Paper object retrieved from blockade 4; labels translated by technician-in-training RS0282 and verified by administrator on duty. Object appears to be a geographical survey of inclusion 1: a map. Object includes … Continue reading

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