Tag Archives: game dev
Qlippoth
Beyond the Kepha, where the peaks twist to nestle the city of Halsyin lies the Destabilized Zone. Early maps included the area as part of the Waste Lands. Bordered on all but its eastern side by the effete and mountainous … Continue reading
Posted in Art, Background
Tagged appendix g, concept art, game art, game design, game dev, history, indie, lockwood, mud, qlippoth, race, race art
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Let’s talk about skills…
One thing we haven’t mentioned yet is our skill system. In designing our skill system, we wanted to afford our players as much freedom as we could. We want our players to be able to be anything they want, from … Continue reading
Posted in Background
Tagged game design, game dev, games, indie, lockwood, mud, sandbox dev, text, text game
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Player Created Cities
You’ve heard us talk a lot about city building, and I want to go into a little bit more of a mechanical discussion about how that is going to work. In Lockwood, there exist areas outside of the Inhabitable Zone … Continue reading
Posted in Background
Tagged board games, game design, game dev, lockwood, mud, text game
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