Monthly Archives: October 2011
A look at the Trauma skillsets
The primary attribute of the Trauma skillset is Strength, and it is opposed by the Control model. Trauma focuses on dealing burst health damage, damage over time, increasing damage output and damaging the limbs of opponents. Users of Trauma resemble … Continue reading
Posted in Background, Uncategorized
Tagged appendix g, game design, game dev, games, indie, lockwood, mud, telnet, text, text game, trauma
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Chimaera
It was as Vega predicted. The fall of the Union heralded a new age of expansion for Ingress. Realizing the inherent value of the minerals locked within the Kepha, the Union organized a splinter company and marched them deep into … Continue reading
Posted in Art, Background
Tagged appendix g, art, chimaera, concept art, game art, games, indie, lockwood, mud, race, race art, text, text game
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