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	<title>Appendix G: Dev Blog</title>
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	<link>http://blog.appendixg.com</link>
	<description>In Progress: Lockwood MUD</description>
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		<title>Lockwood Alpha!</title>
		<link>http://blog.appendixg.com/?p=479&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lockwood-alpha</link>
		<comments>http://blog.appendixg.com/?p=479#comments</comments>
		<pubDate>Sat, 09 Feb 2013 18:25:56 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[appendix g]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[mud]]></category>
		<category><![CDATA[telnet]]></category>

		<guid isPermaLink="false">http://blog.appendixg.com/?p=479</guid>
		<description><![CDATA[Woohoo! Lockwood (Closed) Alpha went live last night! We&#8217;ve already seen a lot of changes thanks to bug reporting, including one very nasty bug that was difficult to trace (involving input validation and Mudlet 2.1 telnet subnegotiation). To do list: &#8230; <a href="http://blog.appendixg.com/?p=479">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Woohoo! Lockwood (Closed) Alpha went live last night! We&#8217;ve already seen a lot of changes thanks to bug reporting, including one very nasty bug that was difficult to trace (involving input validation and Mudlet 2.1 telnet subnegotiation).</p>
<p>To do list: new, better parser for commands, more skills, abilities, defenses, NPCs.</p>
<p>Coming very soon, stay tuned!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.appendixg.com/?feed=rss2&#038;p=479</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Sleeeeep&#8230;.</title>
		<link>http://blog.appendixg.com/?p=474&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sleeeeep</link>
		<comments>http://blog.appendixg.com/?p=474#comments</comments>
		<pubDate>Wed, 16 Jan 2013 20:55:00 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[afflictions]]></category>
		<category><![CDATA[appendix g]]></category>
		<category><![CDATA[curing]]></category>
		<category><![CDATA[game design]]></category>

		<guid isPermaLink="false">http://blog.appendixg.com/?p=474</guid>
		<description><![CDATA[&#160; Among other afflictions, sleep was added today after a much-needed rewrite of our afflictions, cures, and skills processing, as well as input parsing. Lockwood got a bit of a facelift, and we march on towards alpha!]]></description>
				<content:encoded><![CDATA[<p><a href="http://blog.appendixg.com/?attachment_id=475" rel="attachment wp-att-475"><img class="alignnone size-full wp-image-475" alt="sleeeeepp" src="http://blog.appendixg.com/wp-content/uploads/2013/01/sleeeeepp.png" width="474" height="356" /></a></p>
<p>&nbsp;</p>
<p>Among other afflictions, sleep was added today after a much-needed rewrite of our afflictions, cures, and skills processing, as well as input parsing. Lockwood got a bit of a facelift, and we march on towards alpha!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.appendixg.com/?feed=rss2&#038;p=474</wfw:commentRss>
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		<item>
		<title>Downtime last night</title>
		<link>http://blog.appendixg.com/?p=469&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=downtime-last-night</link>
		<comments>http://blog.appendixg.com/?p=469#comments</comments>
		<pubDate>Thu, 20 Dec 2012 00:58:58 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://blog.appendixg.com/?p=469</guid>
		<description><![CDATA[Sorry about the downtime of the website from last night until today. Our service provider had a problem and the server went down&#8211;postfix thought it&#8217;d be hilarious to keep the server from booting up each of the 100 times I &#8230; <a href="http://blog.appendixg.com/?p=469">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Sorry about the downtime of the website from last night until today. Our service provider had a problem and the server went down&#8211;postfix thought it&#8217;d be hilarious to keep the server from booting up each of the 100 times I tried. Adding failover to the check list of things to do before new years.</p>
]]></content:encoded>
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		<item>
		<title>Screenshot Saturday: Frozen Solid</title>
		<link>http://blog.appendixg.com/?p=461&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=screenshot-saturday-frozen-solid</link>
		<comments>http://blog.appendixg.com/?p=461#comments</comments>
		<pubDate>Sun, 25 Nov 2012 04:40:18 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[appendix g]]></category>
		<category><![CDATA[lockwood]]></category>
		<category><![CDATA[mud development]]></category>

		<guid isPermaLink="false">http://blog.appendixg.com/?p=461</guid>
		<description><![CDATA[I understand if screenshots of MUD development may not be exciting. During Alpha and Beta testing I&#8217;ll see about putting up a changelog feature to make things more tangible. For now, though, development is too volatile to do changelogs. Here&#8217;s &#8230; <a href="http://blog.appendixg.com/?p=461">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>I understand if screenshots of MUD development may not be exciting. During Alpha and Beta testing I&#8217;ll see about putting up a changelog feature to make things more tangible. For now, though, development is too volatile to do changelogs.</p>
<p>Here&#8217;s a screencap of me curing the &#8220;frozen solid&#8221; affliction.</p>
<p><a href="http://blog.appendixg.com/wp-content/uploads/2012/11/screenshot_saturday.png"><img class="alignnone size-full wp-image-462" title="screenshot_saturday" src="http://blog.appendixg.com/wp-content/uploads/2012/11/screenshot_saturday.png" alt="" width="578" height="366" /></a></p>
<p>It&#8217;s a type of binding that you have to use the syntax &#8220;struggle&#8221; to get out of, otherwise you&#8217;ll remain held in place.</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.appendixg.com/?feed=rss2&#038;p=461</wfw:commentRss>
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		</item>
		<item>
		<title>Quick mentions</title>
		<link>http://blog.appendixg.com/?p=450&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=quick-mentions</link>
		<comments>http://blog.appendixg.com/?p=450#comments</comments>
		<pubDate>Sun, 11 Nov 2012 02:09:54 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Background]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://blog.appendixg.com/?p=450</guid>
		<description><![CDATA[Few quick items to update you with: 1) More art is coming in the next few weeks. 2) Come chat with us on IRC. There&#8217;s a link to our channel (#lockwood on freenode) that&#8217;ll take you to an IRC client &#8230; <a href="http://blog.appendixg.com/?p=450">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Few quick items to update you with:</p>
<p>1) More art is coming in the next few weeks.</p>
<p>2) Come chat with us on IRC. There&#8217;s a link to our channel (<a title="#lockwood on freenode" href="http://webchat.freenode.net">#lockwood on freenode</a>) that&#8217;ll take you to an IRC client on the right side over there &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-&gt;.</p>
<p>I&#8217;ve set it up so I&#8217;ll always be in #lockwood, but I may not always be present (I most likely will be close by though) so talk anyways and I&#8217;ll receive the message and get back to you :)</p>
<p>3) No screenshot today. We didn&#8217;t add any features today, only did some bug fixes. Stay tuned.</p>
]]></content:encoded>
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		<item>
		<title>Screenshot&#8230;not saturday</title>
		<link>http://blog.appendixg.com/?p=441&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=screenshot-not-saturday</link>
		<comments>http://blog.appendixg.com/?p=441#comments</comments>
		<pubDate>Thu, 08 Nov 2012 23:54:09 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://blog.appendixg.com/?p=441</guid>
		<description><![CDATA[Quick update. In the last few days of Lockwood development, we have made a slew of changes and we wanted to share some of them. I give you: afflictions and cures in harmony, a first look. These are from two &#8230; <a href="http://blog.appendixg.com/?p=441">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Quick update. In the last few days of Lockwood development, we have made a slew of changes and we wanted to share some of them. I give you: afflictions and cures in harmony, a first look.</p>
<p><a href="http://blog.appendixg.com/wp-content/uploads/2012/11/FIRST_SCREENSHOT.png"><img class="alignnone size-full wp-image-442" title="FIRST_SCREENSHOT" src="http://blog.appendixg.com/wp-content/uploads/2012/11/FIRST_SCREENSHOT.png" alt="" width="620" height="164" /></a></p>
<p><a href="http://blog.appendixg.com/wp-content/uploads/2012/11/SECOND_SCREENSHOT.png"><img class="alignnone size-full wp-image-443" title="SECOND_SCREENSHOT" src="http://blog.appendixg.com/wp-content/uploads/2012/11/SECOND_SCREENSHOT.png" alt="" width="562" height="155" /></a></p>
<p>These are from two different perspectives. One is the person doing the deed of embalming, and the other is the one being embalmed. Embalming, in Lockwood, leaves the victim paralysed until he cures it. As you can see by the second image, the second player had a verbena tablet handy and used it to cure his paralysis. This style of combat is probably not unfamiliar to many people who have played MUDs before.</p>
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		<item>
		<title>Screenshot Saturday: Cures</title>
		<link>http://blog.appendixg.com/?p=436&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=screenshot-saturday-cures</link>
		<comments>http://blog.appendixg.com/?p=436#comments</comments>
		<pubDate>Sat, 03 Nov 2012 22:32:41 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[cures]]></category>
		<category><![CDATA[lockwood]]></category>
		<category><![CDATA[mud]]></category>

		<guid isPermaLink="false">http://blog.appendixg.com/?p=436</guid>
		<description><![CDATA[Tee-hee.]]></description>
				<content:encoded><![CDATA[<p><a href="http://blog.appendixg.com/wp-content/uploads/2012/11/Screen-shot-2012-11-03-at-6.29.14-PM.png"><img class="alignnone size-full wp-image-437" title="Screen shot 2012-11-03 at 6.29.14 PM" src="http://blog.appendixg.com/wp-content/uploads/2012/11/Screen-shot-2012-11-03-at-6.29.14-PM.png" alt="" width="613" height="153" /></a></p>
<p>Tee-hee.</p>
]]></content:encoded>
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		<title>Annnnd we&#8217;re back!</title>
		<link>http://blog.appendixg.com/?p=432&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=annnnd-were-back</link>
		<comments>http://blog.appendixg.com/?p=432#comments</comments>
		<pubDate>Fri, 26 Oct 2012 19:52:55 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://blog.appendixg.com/?p=432</guid>
		<description><![CDATA[Apologies if we vanished for a time and for any inconveniences anyone may have experienced!]]></description>
				<content:encoded><![CDATA[<p>Apologies if we vanished for a time and for any inconveniences anyone may have experienced!</p>
]]></content:encoded>
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		<item>
		<title>Lockwood version 0.2</title>
		<link>http://blog.appendixg.com/?p=428&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lockwood-version-0-2</link>
		<comments>http://blog.appendixg.com/?p=428#comments</comments>
		<pubDate>Fri, 05 Oct 2012 04:53:00 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://blog.appendixg.com/?p=428</guid>
		<description><![CDATA[Hurrah! I&#8217;ve been doing some serious hacking on Lockwood lately and I&#8217;m proud to say that I&#8217;m elevating the Lockwood server version to 0.2. What does this mean to you? Well, I&#8217;ll tell you&#8230;basically this means the core implementation of &#8230; <a href="http://blog.appendixg.com/?p=428">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Hurrah! I&#8217;ve been doing some serious hacking on Lockwood lately and I&#8217;m proud to say that I&#8217;m elevating the Lockwood server version to 0.2. What does this mean to you? Well, I&#8217;ll tell you&#8230;basically this means the core implementation of Lockwood has been coded out entirely and now we can start focusing on actually building the world and making it interact with <strong>you</strong>. Instead of writing in code <strong>how</strong> a player may perform a skill, or interact with a mob we can focus on <strong>what</strong> the player does.</p>
<p>tl;dr: We&#8217;re working furiously to get to Lockwood Alpha release.</p>
]]></content:encoded>
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		<title>Lockwood Update</title>
		<link>http://blog.appendixg.com/?p=422&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lockwood-update</link>
		<comments>http://blog.appendixg.com/?p=422#comments</comments>
		<pubDate>Wed, 26 Sep 2012 15:38:13 +0000</pubDate>
		<dc:creator>paul</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://blog.appendixg.com/?p=422</guid>
		<description><![CDATA[Quick update about Lockwood: now that afflictions are working we&#8217;re in the process of polishing items and NPCs. After this, the Lockwood framework will be elevated to the next version where we can begin building more fine-grained objects such as &#8230; <a href="http://blog.appendixg.com/?p=422">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Quick update about Lockwood: now that afflictions are working we&#8217;re in the process of polishing items and NPCs. After this, the Lockwood framework will be elevated to the next version where we can begin building more fine-grained objects such as the 4 original cities (Synedraeon, Halsyin, Waxwing Vale, and Ingress) populating the game with (gasp) skills and other fun things. We&#8217;ll begin closed Alpha testing in the next few months, which should give us some excellent feedback on our progress. Thanks for stopping by!</p>
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