Author Archives: paul
Lockwood Alpha!
Woohoo! Lockwood (Closed) Alpha went live last night! We’ve already seen a lot of changes thanks to bug reporting, including one very nasty bug that was difficult to trace (involving input validation and Mudlet 2.1 telnet subnegotiation). To do list: … Continue reading
Sleeeeep….
Among other afflictions, sleep was added today after a much-needed rewrite of our afflictions, cures, and skills processing, as well as input parsing. Lockwood got a bit of a facelift, and we march on towards alpha!
Downtime last night
Sorry about the downtime of the website from last night until today. Our service provider had a problem and the server went down–postfix thought it’d be hilarious to keep the server from booting up each of the 100 times I … Continue reading
Screenshot Saturday: Frozen Solid
I understand if screenshots of MUD development may not be exciting. During Alpha and Beta testing I’ll see about putting up a changelog feature to make things more tangible. For now, though, development is too volatile to do changelogs. Here’s … Continue reading
Quick mentions
Few quick items to update you with: 1) More art is coming in the next few weeks. 2) Come chat with us on IRC. There’s a link to our channel (#lockwood on freenode) that’ll take you to an IRC client … Continue reading
Screenshot…not saturday
Quick update. In the last few days of Lockwood development, we have made a slew of changes and we wanted to share some of them. I give you: afflictions and cures in harmony, a first look. These are from two … Continue reading
Screenshot Saturday: Cures
Tee-hee.
Annnnd we’re back!
Apologies if we vanished for a time and for any inconveniences anyone may have experienced!
Lockwood version 0.2
Hurrah! I’ve been doing some serious hacking on Lockwood lately and I’m proud to say that I’m elevating the Lockwood server version to 0.2. What does this mean to you? Well, I’ll tell you…basically this means the core implementation of … Continue reading
Lockwood Update
Quick update about Lockwood: now that afflictions are working we’re in the process of polishing items and NPCs. After this, the Lockwood framework will be elevated to the next version where we can begin building more fine-grained objects such as … Continue reading